Immersion v1.05
Gems, Runes, and Souls
AmethystTop ^
Amethysts colorize most normal items light purple.
Chipped Amethyst Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2 Elemental Damage (Fire, Lightning, Cold; 0.5 Second Cold Duration)
+2 Elemental Damage (Fire, Lightning, Cold; 1 Second Cold Duration)
+1% Elemental Resistances
Flawed Amethyst Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Elemental Damage (Fire, Lightning, Cold; 1 Second Cold Duration)
+4 Elemental Damage (Fire, Lightning, Cold; 1.5 Second Cold Duration)
+2% Elemental Resistances
Fair Amethyst Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+6 Elemental Damage (Fire, Lightning, Cold; 1.5 Second Cold Duration)
+6 Elemental Damage (Fire, Lightning, Cold; 2 Second Cold Duration)
+3% Elemental Resistances
Flawless Amethyst Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+8 Elemental Damage (Fire, Lightning, Cold; 2 Second Cold Duration)
+8 Elemental Damage (Fire, Lightning, Cold; 2.5 Second Cold Duration)
+4% Elemental Resistances
Perfect Amethyst Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10 Elemental Damage (Fire, Lightning, Cold; 2.5 Second Cold Duration)
+10 Elemental Damage (Fire, Lightning, Cold; 3 Second Cold Duration)
+5% Elemental Resistances
QuartzTop ^
Quartzes colorize most normal items dark purple.
Chipped Quartz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 3 Iris
5% of Hits cast level 3 Iris
+1% Defense, +2 Defense
Flawed Quartz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 5 Iris
5% of Hits cast level 5 Iris
+2% Defense, +4 Defense
Fair Quartz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 7 Iris
5% of Hits cast level 7 Iris
+3% Defense, +6 Defense
Flawless Quartz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 9 Iris
5% of Hits cast level 9 Iris
+4% Defense, +8 Defense
Perfect Quartz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 11 Iris
5% of Hits cast level 11 Iris
+5% Defense, +10 Defense
SapphireTop ^
Sapphires colorize most normal items dark blue.
Chipped Sapphire Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1 Cold Damage (0.5 Second Duration)
+1 Cold Damage (1 Second Duration), +3% Cold Resistance
+6% Cold Resistance
Flawed Sapphire Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-2 Cold Damage (1 Second Duration)
+1-2 Cold Damage (1.5 Second Duration), +4% Cold Resistance
+8% Cold Resistance
Fair Sapphire Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2-3 Cold Damage (1.5 Second Duration)
+2-3 Cold Damage (2 Second Duration), +5% Cold Resistance
+10% Cold Resistance
Flawless Sapphire Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+3-5 Cold Damage (2 Second Duration)
+3-5 Cold Damage (2.5 Second Duration), +6% Cold Resistance
+12% Cold Resistance
Perfect Sapphire Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+5-7 Cold Damage (2.5 Second Duration)
+5-7 Cold Damage (3 Second Duration), +7% Cold Resistance
+14% Cold Resistance
AquamarineTop ^
Aquamarines colorize most normal items light blue.
Chipped Aquamarine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 3 Ice Bolt
5% of Hits cast level 3 Ice Bolt
+1 Cold Damage Absorb, Ranged Attackers suffer 1 Cold Damage (0.5 Second Duration)
Flawed Aquamarine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 5 Ice Bolt
5% of Hits cast level 5 Ice Bolt
+2 Cold Damage Absorb, Ranged Attackers suffer 2 Cold Damage (1 Second Duration)
Fair Aquamarine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 7 Ice Bolt
5% of Hits cast level 7 Ice Bolt
+3 Cold Damage Absorb, Ranged Attackers suffer 3 Cold Damage (1.5 Second Duration)
Flawless Aquamarine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 9 Ice Bolt
5% of Hits cast level 9 Ice Bolt
+4 Cold Damage Absorb, Ranged Attackers suffer 4 Cold Damage (2 Second Duration)
Perfect Aquamarine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 11 Ice Bolt
5% of Hits cast level 11 Ice Bolt
+5 Cold Damage Absorb, Ranged Attackers suffer 5 Cold Damage (2.5 Second Duration)
RubyTop ^
Rubies colorize most normal items dark red.
Chipped Ruby Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-2 Fire Damage
+1-2 Fire Damage, +3% Fire Resistance
+6% Fire Resistance
Flawed Ruby Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2-4 Fire Damage
+2-4 Fire Damage, +4% Fire Resistance
+8% Fire Resistance
Fair Ruby Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+3-6 Fire Damage
+3-6 Fire Damage, +5% Fire Resistance
+10% Fire Resistance
Flawless Ruby Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4-8 Fire Damage
+4-8 Fire Damage, +6% Fire Resistance
+12% Fire Resistance
Perfect Ruby Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+5-10 Fire Damage
+5-10 Fire Damage, +7% Fire Resistance
+14% Fire Resistance
GarnetTop ^
Garnets colorize most normal items light red.
Chipped Garnet Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 3 Fire Bolt
5% of Hits cast level 3 Fire Bolt
+1 Fire Damage Absorb, Ranged Attackers suffer 1 Fire Damage
Flawed Garnet Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 5 Fire Bolt
5% of Hits cast level 5 Fire Bolt
+2 Fire Damage Absorb, Ranged Attackers suffer 2 Fire Damage
Fair Garnet Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 7 Fire Bolt
5% of Hits cast level 7 Fire Bolt
+3 Fire Damage Absorb, Ranged Attackers suffer 3 Fire Damage
Flawless Garnet Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 9 Fire Bolt
5% of Hits cast level 9 Fire Bolt
+4 Fire Damage Absorb, Ranged Attackers suffer 4 Fire Damage
Perfect Garnet Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 11 Fire Bolt
5% of Hits cast level 11 Fire Bolt
+5 Fire Damage Absorb, Ranged Attackers suffer 5 Fire Damage
TopazTop ^
Topazes colorize most normal items dark yellow.
Chipped Topaz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-4 Lightning Damage
+1-4 Lightning Damage, +3% Lightning Resistance
+6% Lightning Resistance
Flawed Topaz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-8 Lightning Damage
+1-8 Lightning Damage, +4% Lightning Resistance
+8% Lightning Resistance
Fair Topaz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-12 Lightning Damage
+1-12 Lightning Damage, +5% Lightning Resistance
+10% Lightning Resistance
Flawless Topaz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-16 Lightning Damage
+1-16 Lightning Damage, +6% Lightning Resistance
+12% Lightning Resistance
Perfect Topaz Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-20 Lightning Damage
+1-20 Lightning Damage, +7% Lightning Resistance
+14% Lightning Resistance
CitrineTop ^
Citrines colorize most normal items light yellow.
Chipped Citrine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 3 Charged Bolt
5% of Hits cast level 3 Charged Bolt
+1 Lightning Damage Absorb, Ranged Attackers suffer 1 Lightning Damage
Flawed Citrine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 5 Charged Bolt
5% of Hits cast level 5 Charged Bolt
+2 Lightning Damage Absorb, Ranged Attackers suffer 2 Lightning Damage
Fair Citrine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 7 Charged Bolt
5% of Hits cast level 7 Charged Bolt
+3 Lightning Damage Absorb, Ranged Attackers suffer 3 Lightning Damage
Flawless Citrine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 9 Charged Bolt
5% of Hits cast level 9 Charged Bolt
+4 Lightning Damage Absorb, Ranged Attackers suffer 4 Lightning Damage
Perfect Citrine Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 11 Charged Bolt
5% of Hits cast level 11 Charged Bolt
+5 Lightning Damage Absorb, Ranged Attackers suffer 5 Lightning Damage
EmeraldTop ^
Emeralds colorize most normal items dark green.
Chipped Emerald Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+5 Poison Damage over 3 Seconds
+5 Poison Damage over 3 Seconds, +3% Poison Resistance
+6% Poison Resistance
Flawed Emerald Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10 Poison Damage over 4 Seconds
+10 Poison Damage over 4 Seconds, +4% Poison Resistance
+8% Poison Resistance
Fair Emerald Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+20 Poison Damage over 5 Seconds
+20 Poison Damage over 5 Seconds, +5% Poison Resistance
+10% Poison Resistance
Flawless Emerald Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+30 Poison Damage over 6 Seconds
+30 Poison Damage over 6 Seconds, +6% Poison Resistance
+12% Poison Resistance
Perfect Emerald Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+50 Poison Damage over 7 Seconds
+50 Poison Damage over 7 Seconds, +7% Poison Resistance
+14% Poison Resistance
PeridotTop ^
Peridots colorize most normal items light green.
Chipped Peridot Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 3 Venom Bolt
5% of Hits cast level 3 Venom Bolt
+1 Poison Damage Absorb, -1% Poison Length
Flawed Peridot Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 5 Venom Bolt
5% of Hits cast level 5 Venom Bolt
+2 Poison Damage Absorb, -2% Poison Length
Fair Peridot Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 7 Venom Bolt
5% of Hits cast level 7 Venom Bolt
+3 Poison Damage Absorb, -3% Poison Length
Flawless Peridot Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 9 Venom Bolt
5% of Hits cast level 9 Venom Bolt
+4 Poison Damage Absorb, -4% Poison Length
Perfect Peridot Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% of Hits cast level 11 Venom Bolt
5% of Hits cast level 11 Venom Bolt
+5 Poison Damage Absorb, -5% Poison Length
Angel SkullTop ^
Angel Skulls colorize most normal items light gray.
Chipped Angel Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+5% Damage vs. Enemy-Type: [Undead]
+5% Damage vs. Enemy-Type: [Undead], +1 Mana
+1% Mana, +2 Mana
Flawed Angel Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10% Damage vs. Enemy-Type: [Undead]
+10% Damage vs. Enemy-Type: [Undead], +2 Mana
+2% Mana, +4 Mana
Fair Angel Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+15% Damage vs. Enemy-Type: [Undead]
+15% Damage vs. Enemy-Type: [Undead], +3 Mana
+3% Mana, +6 Mana
Flawless Angel Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+20% Damage vs. Enemy-Type: [Undead]
+20% Damage vs. Enemy-Type: [Undead], +4 Mana
+4% Mana, +8 Mana
Perfect Angel Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+25% Damage vs. Enemy-Type: [Undead]
+25% Damage vs. Enemy-Type: [Undead], +5 Mana
+5% Mana, +10 Mana
DiamondTop ^
Diamonds colorize most normal items white.
Chipped Diamond Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2 Attack Rating, +1% Attack Rating
+2 Attack Rating, +1% Attack Rating, +1 Defense vs. Ranged
Ranged Attackers suffer 1 Damage, +3 Defense vs. Ranged
Flawed Diamond Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Attack Rating, +2% Attack Rating
+4 Attack Rating, +2% Attack Rating, +2 Defense vs. Ranged
Ranged Attackers suffer 2 Damage, +6 Defense vs. Ranged
Fair Diamond Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+6 Attack Rating, +3% Attack Rating
+6 Attack Rating, +3% Attack Rating, +3 Defense vs. Ranged
Ranged Attackers suffer 3 Damage, +9 Defense vs. Ranged
Flawless Diamond Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+8 Attack Rating, +4% Attack Rating
+8 Attack Rating, +4% Attack Rating, +4 Defense vs. Ranged
Ranged Attackers suffer 4 Damage, +12 Defense vs. Ranged
Perfect Diamond Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10 Attack Rating, +5% Attack Rating
+10 Attack Rating, +5% Attack Rating, +5 Defense vs. Ranged
Ranged Attackers suffer 5 Damage, +15 Defense vs. Ranged
Demon SkullTop ^
Demon Skulls colorize most normal items dark gray.
Chipped Demon Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+5% Damage vs. Enemy-Type: [Demon]
+5% Damage vs. Enemy-Type: [Demon], +1 Life
+1% Life, +2 Life
Flawed Demon Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10% Damage vs. Enemy-Type: [Demon]
+10% Damage vs. Enemy-Type: [Demon], +2 Life
+2% Life, +4 Life
Fair Demon Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+15% Damage vs. Enemy-Type: [Demon]
+15% Damage vs. Enemy-Type: [Demon], +3 Life
+3% Life, +6 Life
Flawless Demon Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+20% Damage vs. Enemy-Type: [Demon]
+20% Damage vs. Enemy-Type: [Demon], +4 Life
+4% Life, +8 Life
Perfect Demon Skull Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+25% Damage vs. Enemy-Type: [Demon]
+25% Damage vs. Enemy-Type: [Demon], +5 Life
+5% Life, +10 Life
OnyxTop ^
Onyxs colorize most normal items black.
Chipped Onyx Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2 Damage, +1% Damage
+2 Damage, +1% Damage, +1 Defense vs. Melee
Melee Attackers suffer 1 Damage, +3 Defense vs. Melee
Flawed Onyx Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Damage, +2% Damage
+4 Damage, +2% Damage, +2 Defense vs. Melee
Melee Attackers suffer 2 Damage, +6 Defense vs. Melee
Fair Onyx Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+6 Damage, +3% Damage
+6 Damage, +3% Damage, +3 Defense vs. Melee
Melee Attackers suffer 3 Damage, +9 Defense vs. Melee
Flawless Onyx Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+8 Damage, +4% Damage
+8 Damage, +4% Damage, +4 Defense vs. Melee
Melee Attackers suffer 4 Damage, +12 Defense vs. Melee
Perfect Onyx Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10 Damage, +5% Damage
+10 Damage, +5% Damage, +5 Defense vs. Melee
Melee Attackers suffer 5 Damage, +15 Defense vs. Melee
BloodstoneTop ^
Barbarian Class Gem
Bloodstones cannot grant bonuses to crafting or consumable skills.
Bloodstones are required to craft items with skill bonuses using Primal Unity.
Chipped Bloodstone All Items : +1 to a Tier I-II Barbarian skill (Barbarian Only)
-3% Strength
Flawed Bloodstone All Items : +1 to a Tier I-III Barbarian skill (Barbarian Only)
-4% Strength
Fair Bloodstone All Items : +1 to a Tier I-IV Barbarian skill (Barbarian Only)
-5% Strength
Flawless Bloodstone All Items : +1 to a Tier I-V Barbarian skill (Barbarian Only)
-6% Strength
Perfect Bloodstone All Items : +1 to a Tier I-VI Barbarian skill (Barbarian Only)
-7% Strength
JadeTop ^
Sorceress Class Gem
Jades cannot grant bonuses to crafting or consumable skills.
Jades are required to craft items with skill bonuses using Arcane Unity.
Chipped Jade All Items : +1 to a Tier I-II Sorceress skill (Sorceress Only)
-3% Energy
Flawed Jade All Items : +1 to a Tier I-III Sorceress skill (Sorceress Only)
-4% Energy
Fair Jade All Items : +1 to a Tier I-IV Sorceress skill (Sorceress Only)
-5% Energy
Flawless Jade All Items : +1 to a Tier I-V Sorceress skill (Sorceress Only)
-6% Energy
Perfect Jade All Items : +1 to a Tier I-VI Sorceress skill (Sorceress Only)
-7% Energy
PearlTop ^
Necromancer Class Gem
Pearls cannot grant bonuses to crafting or consumable skills.
Pearls are required to craft items with skill bonuses using Macabre Unity.
Chipped Pearl All Items : +1 to a Tier I-II Necromancer skill (Necromancer Only)
-3% Vitality
Flawed Pearl All Items : +1 to a Tier I-III Necromancer skill (Necromancer Only)
-4% Vitality
Fair Pearl All Items : +1 to a Tier I-IV Necromancer skill (Necromancer Only)
-5% Vitality
Flawless Pearl All Items : +1 to a Tier I-V Necromancer skill (Necromancer Only)
-6% Vitality
Perfect Pearl All Items : +1 to a Tier I-VI Necromancer skill (Necromancer Only)
-7% Vitality
RunesTop ^
Runes have a much higher chance of dropping in Immersion.
The Countess, The Summoner, and Nihilithak may drop Ul to Sol on Normal Difficulty, Ul to Pul on Nightmare Difficulty, and Ul to Xel on Hell Difficulty.
The Hellforge may drop El to Amn on Normal Difficulty, Sol to Um on Nightmare Difficulty, and Hel to Zod on Hell Difficulty.
Ul Rune
Level 3
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
Melee Attackers suffer 2 Damage
Ranged Attackers suffer 2 Damage
Recover Stamina +3%
El Rune
Level 5
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10% Attack Rating, +25% Damage
+10% Attack Rating, +25% Damage, +5% Defense
+10% Defense
Eld Rune
Level 7
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+15% Attack Rating vs. Enemy-Type: [Undead], +15% Attack Rating vs. Enemy-Type: [Demon], +1 Light Radius
+15% Attack Rating vs. Enemy-Type: [Undead], +15% Attack Rating vs. Enemy-Type: [Demon], +2 Light Radius
+2% Stamina, +2 Stamina
Tir Rune
Level 9
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2 Mana per Kill
+2 Mana per Kill, 1% Mana
+2% Mana, +2 Mana
Nef Rune
Level 11
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+30% Defense vs. Melee, +15 Defense vs. Melee
+30% Defense vs. Ranged, +15 Defense vs. Ranged
3% Fatigue Rate
Eth Rune
Level 13
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
-6% Enemy Defense per Hit
-9% Enemy Defense
Regenerate Mana +3%
Ith Rune
Level 15
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2% Maximum Damage
+2% Maximum Damage, 2% Damage taken increases Mana
3% Damage taken increases Mana
Tal Rune
Level 17
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+63 Poison Damage over 8 Seconds
+3% Poison Skill Damage
+5% Poison Resistance, Melee Attackers Slowed +2%
Ral Rune
Level 19
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+6-15 Fire Damage
+3% Fire Skill Damage
+5% Fire Resistance, Melee Attackers suffer 3 Fire Damage
Ort Rune
Level 21
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1-25 Lightning Damage
+3% Lightning Skill Damage
+5% Lightning Resistance, Melee Attackers suffer 3 Lightning Damage
Thul Rune
Level 23
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+6-10 Cold Damage (3 Second Duration)
+3% Cold Skill Damage
+5% Cold Resistance, Melee Attackers suffer 3 Cold Damage
Amn Rune
Level 25
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2 Life per Kill
+2 Life per Kill, 1% Life
+2% Life, +2 Life
Sol Rune
Level 27
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2% Minimum Damage
+2% Minimum Damage, 1 Damage Reduction
1% Damage Reduction
Shael Rune
Level 29
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+1% Attack Speed, +1% Cast Speed
+2% Attack Speed, +1% Recovery Speed
+2% Movement Speed, +1% Recovery Speed
Dol Rune
Level 31
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+3% of Melee Attackers Flee
+3% of Ranged Attackers Flee
Replenish Life +3
Hel Rune
Level 33
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+2% Experience Earned, Requirements -6%
+2% Experience Earned, Requirements -9%
Requirements -6%
Io Rune
Level 35
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Vitality
+4 Vitality, +2% Potion Restoration
+2 Vitality, +2% Minion Life
Lum Rune
Level 37
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Energy
+4 Energy, -2% Curse Length
+2 Energy, +2% Minion Defense
Ko Rune
Level 39
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Dexterity
+4 Dexterity, +2% Uninterruptible Attack
+2 Dexterity, +2% Minion Attack Rating
Fal Rune
Level 41
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Strength
+4 Strength, 2% Melee Damage Reflected
+2 Strength, +2% Minion Damage
Lem Rune
Level 43
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+15% Gold Discovered, -2% Vendor Prices
+15% Gold Discovered, -3% Vendor Prices
+10% Gold Discovered, -4% Vendor Prices
Pul Rune
Level 45
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+4 Life per Demon Kill
+4 Life per Demon Kill, +10% Defense
+20% Defense, +20 Defense
Um Rune
Level 47
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% Open Wounds
3% Open Wounds, +2% Elemental Resistances
+6% Elemental Resistances, +2% Minion Resistances
Mal Rune
Level 49
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+8-12 Magic Damage
+2% Magic Skill Damage
+3% Magic Resistance
Ist Rune
Level 51
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+10% Magic Discovered, -1% Vendor Prices
+10% Magic Discovered, -2% Vendor Prices
+5% Magic Discovered, -3% Vendor Prices
Gul Rune
Level 53
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+3% Leech Resistance
+3% Leech Resistance, +2% Poison Damage Absorb
+2% Maximum Poison Resistance, +3% Poison Damage Absorb
Vex Rune
Level 55
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% Mana Stolen per Hit
3% Mana Stolen per Hit, +2% Fire Damage Absorb
+2% Maximum Fire Resistance, +3% Fire Damage Absorb
Ohm Rune
Level 57
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% Life Stolen per Hit
3% Life Stolen per Hit, +2% Cold Damage Absorb
+2% Maximum Cold Resistance, +3% Cold Damage Absorb
Lo Rune
Level 59
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% Deadly Strike
3% Deadly Strike, +2% Lightning Damage Absorb
+2% Maximum Lightning Resistance, +3% Lightning Damage Absorb
Sur Rune
Level 61
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
+3% of Enemies Blinded
+3% of Enemies Blinded, +3% Mana
+6% Mana, +6 Mana
Ber Rune
Level 63
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% Crushing Blow
3% Crushing Blow, 2 Damage Reduction
2% Damage Reduction
Jah Rune
Level 65
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
3% Critical Strike
3% Critical Strike, +3% Life
+6% Life, +6 Life
Cham Rune
Level 67
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
Freezing Attack (1 Second Duration)
Freezing Attack (1 Second Duration), 2 Non-Physical Damage Reduction
Melee Attackers Frozen (0.5 Second Duration), +2% Maximum Magic Resistance
Zod Rune
Level 69
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
50% Damage, 6% killed Reanimate as: Minion of Destruction
50% Damage, 6% killed Reanimate as: Minion of Destruction, +2 Non-Physical Damage Absorb
All Attributes +2, +1% Non-Physical Damage Absorb
Xel Rune
Level 72
Rings, 1-Handed Weapons :
Amulets, 2-Handed Weapons :
Armor, Quivers, Tomes :
Stunning Attack (1.5 Second Duration), Requirements -9%
Stunning Attack (1.5 Second Duration), Requirements -12%
+1% Melee Dodge, Requirements -9%
SoulsTop ^
All characters start with a powerful new item called the Horadric Soulsphere.
The Horadric Soulsphere can absorb and contain the souls of fallen enemies and later use it to create Soul Shards (powerful items that can socket and/or enhance equipment).
See the cube recipes page for additional information.
Mortal Soul All Items : +1% Magic Discovered +1 to Horadric Soulsphere Investment
Broken Soul All Items : +2% Magic Discovered +2 to Horadric Soulsphere Investment (50% Chance)
Enlightened Soul All Items : +3% Magic Discovered +3 to Horadric Soulsphere Investment
Soul Cluster All Items : +6% Magic Discovered +10 to Horadric Soulsphere Investment
Gloom Essence +13 to Horadric Soulsphere Investment
Vicious Essence of Torment All Items : +9% Magic Discovered +15 to Horadric Soulsphere Investment
Twisted Essence of Suffering All Items : +9% Magic Discovered +20 to Horadric Soulsphere Investment
Charged Essence of Hatred All Items : +9% Magic Discovered +25 to Horadric Soulsphere Investment
Burning Essence of Terror All Items : +9% Magic Discovered +30 to Horadric Soulsphere Investment
Festering Essence of Destruction All Items : +9% Magic Discovered +35 to Horadric Soulsphere Investment
Ephemera All Items : +10% Magic Discovered Ephemera can be transmuted with Essences on Hell Difficulty to increase it's potential
GlyphsTop ^
Glyphs are small orbs, not unlike jewels, that transform the mental qualities of their possessors into physical benefits.
Glyphs are rumored to only be located within the tombs in the Canyon of the Magi.
The magic of glyphs is awakened through transmutation, increasing their potential, while decreasing their value.
Glyph of Projection All Items : +3% Cast Speed
+ Awakening Properties
Glyph of Focus All Items : +3% Uninterruptible Attack
+ Awakening Properties
Glyph of Patience All Items : +3% Block Chance
+ Awakening Properties
Glyph of Retaliation All Items : +3% Attack Speed
+ Awakening Properties
Glyph of Suspicion All Items : +3% Block Speed
+ Awakening Properties
Glyph of Curiosity All Items : +3% Movement Speed
+ Awakening Properties
Glyph of Confidence All Items : +3% Recovery Speed
+ Awakening Properties
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