Immersion v1.05
Magic Affixes
 
Cursed PropertiesTop ^
Magic, Rare, and Crafted items can spawn with harmful magical properties; fortunate is the adventurer with purely beneficial enchantments on their gear.
PrefixRareEnchantmentAvailabilityItems
Acquiescent +5-10% Poison Length Normal, Act I Amulet, Jewel, Ring
Altruistic -5-50% Gold Discovered Normal, Act I Amulet, Gloves, Jewel, Ring
Averse -5-10% Elemental Resistances Hell, Act I Amulet, Shield
Banal -5-10% Energy Nightmare, Act I Weapon
Beaten Drain Stamina -5-10% Normal, Act I Amulet, Boots, Ring
Binding -5-10% Stamina Normal, Act I Amulet, Armor, Ring
Brash -5-10% Attack Speed Normal, Act I Weapon
Charitable -5-50% Magic Discovered Normal, Act I Amulet, Gloves, Jewel, Ring
Chilled -10-20% Cold Resistance Normal, Act I Amulet, Armor
Conductive -10-20% Lightning Resistance Normal, Act I Amulet, Armor
Corroded -10-20% Poison Resistance Nightmare, Act I Amulet, Armor
Coruscant -10-20% Fire Resistance Normal, Act I Amulet, Armor
Difficult Requirements +25-50% Normal, Act I Armor, Weapon
Discordant All Attributes -5-10% Hell, Act I Amulet, Jewel
Enervating Drain Life -5-10 Normal, Act I Amulet, Helm, Ring
Entropic -5-10% Life Normal, Act I Amulet, Armor, Ring
Feeble -5-10% Cast Speed Normal, Act I Gloves
Fragile -5-10% Strength Nightmare, Act I Weapon
Graceless -5-10% Recovery Speed Normal, Act I Belt, Body Armor, Helm
Impetuous -5-10% Experience Earned Normal, Act I Amulet, Class-Specific Item
Languid -5-10% Vitality Nightmare, Act I Belt, Body Armor, Helm
Lethargic -5-10% Dexterity Nightmare, Act I Body Armor, Boots, Gloves
Marked -10-15% Defense vs. Ranged Nightmare, Act I Body Armor, Helm, Shield
Mending +5-25 Enemy Defense per Hit Normal, Act I Arrow Quiver, Bolt Quiver, Weapon
Naive +10-20% Vendor Prices Normal, Act I Amulet, Ring
Nescient -5-10% Mana Normal, Act I Amulet, Armor, Ring
Ominous -10-20% Curse Resistance Normal, Act I Amulet, Ring
Sickening -5-10% Potion Restoration Nightmare, Act I Amulet, Belt, Ring
Somber -10-15% Attack Rating Normal, Act I Arrow Quiver, Bolt Quiver, Weapon
Spent -5-10% Movement Speed Normal, Act I Boots
Stumbling -4-8% Running Block Nightmare, Act I Light Shield
Susceptible -10-20% Magic Resistance Hell, Act I Amulet, Armor
Timeworn -10-20% Durability Hell, Act I Armor, Weapon
Uncoordinated -5-10% Melee Dodge Hell, Act I Boots
Undoing -5-10 Life per Kill Nightmare, Act I Weapon
Unraveling -5-10 Mana per Kill Nightmare, Act I Weapon
Vulnerable -10-15% Defense vs. Melee Nightmare, Act I Body Armor, Helm, Shield
Wasting -10-15% Defense Normal, Act I Armor
Wavering -4-8% Block Chance Nightmare, Act I Medium or Heavy Shield
Windprone -5-10% Block Speed Normal, Act I Shield
 
PrefixesTop ^
PrefixRareEnchantmentAvailabilityItems
Artificer's Socketed (2-4) Normal, Act I Armor (Except: Class-Specific), Weapon (Except: Class-Specific)
Azure +5-15% Cold Resistance Normal, Act I Amulet, Armor, Ring
Banishing +15-25% Damage vs. Demons
OR
+15-25% Attack Rating vs. Demons
Normal, Act I Weapon
Assamic +26-35% Damage vs. Demons
OR
+26-35% Attack Rating vs. Demons
Normal, Act IV Weapon
Arcadian +36-45% Damage vs. Demons
OR
+36-45% Attack Rating vs. Demons
Nightmare, Act II Weapon
Astral +46-55% Damage vs. Demons
OR
+46-55% Attack Rating vs. Demons
Nightmare, Act IV, Chaos Sanctuary Weapon
Elysian +56-65% Damage vs. Demons
OR
+56-65% Attack Rating vs. Demons
Hell, Act III Weapon
Celestial +66-75% Damage vs. Demons
OR
+66-75% Attack Rating vs. Demons
Hell, Act IV, Chaos Sanctuary Weapon
Beryl +5-15% Poison Resistance Normal, Act I Armor
Brutal +75-125% Damage Normal, Act I Claw, Dagger, One-Handed Axe/Sword/Blunt
+50-100% Damage Normal, Act I Polearm, Spear, Two-Handed Axe/Sword/Blunt
+25-75% Damage Normal, Act I Bow, Crossbow, Orb, Staff, Thrown Weapon, Wand
Savage +125-175% Damage Normal, Act IV Claw, Dagger, One-Handed Axe/Sword/Blunt
+100-150% Damage Normal, Act IV Polearm, Spear, Two-Handed Axe/Sword/Blunt
+75-125% Damage Normal, Act IV Bow, Crossbow, Orb, Staff, Thrown Weapon, Wand
Deadly +175-225% Damage Nightmare, Act II Claw, Dagger, One-Handed Axe/Sword/Blunt
+150-200% Damage Nightmare, Act II Polearm, Spear, Two-Handed Axe/Sword/Blunt
+125-175% Damage Nightmare, Act II Bow, Crossbow, Orb, Staff, Thrown Weapon, Wand
Vicious +225-275% Damage Nightmare, Act IV, Chaos Sanctuary Claw, Dagger, One-Handed Axe/Sword/Blunt
+200-250% Damage Nightmare, Act IV, Chaos Sanctuary Polearm, Spear, Two-Handed Axe/Sword/Blunt
+175-225% Damage Nightmare, Act IV, Chaos Sanctuary Bow, Crossbow, Orb, Staff, Thrown Weapon, Wand
Merciless +275-325% Damage Hell, Act III Claw, Dagger, One-Handed Axe/Sword/Blunt
+250-300% Damage Hell, Act III Polearm, Spear, Two-Handed Axe/Sword/Blunt
+225-275% Damage Hell, Act III Bow, Crossbow, Orb, Staff, Thrown Weapon, Wand
Cruel +325-375% Damage Hell, Act IV, Chaos Sanctuary Claw, Dagger, One-Handed Axe/Sword/Blunt
+300-350% Damage Hell, Act IV, Chaos Sanctuary Polearm, Spear, Two-Handed Axe/Sword/Blunt
+275-325% Damage Hell, Act IV, Chaos Sanctuary Bow, Crossbow, Orb, Staff, Thrown Weapon, Wand
Consecrated +15-25% Damage vs. Undead
OR
+15-25% Attack Rating vs. Undead
Normal, Act I Weapon
Pure +26-35% Damage vs. Undead
OR
+26-35% Attack Rating vs. Undead
Normal, Act IV Weapon
Sacred +36-45% Damage vs. Undead
OR
+36-45% Attack Rating vs. Undead
Nightmare, Act II Weapon
Hallowed +46-55% Damage vs. Undead
OR
+46-55% Attack Rating vs. Undead
Nightmare, Act IV, Chaos Sanctuary Weapon
Radiant +56-65% Damage vs. Undead
OR
+56-65% Attack Rating vs. Undead
Hell, Act III Weapon
Divine +66-75% Damage vs. Undead
OR
+66-75% Attack Rating vs. Undead
Hell, Act IV, Chaos Sanctuary Weapon
Coordinated +5-10% Block Chance Normal, Act I Medium/Heavy Shield
Steady +11-16% Block Chance Normal, Act IV Medium/Heavy Shield
Stable +16-20% Block Chance Nightmare, Act II Medium/Heavy Shield
Assured +21-25% Block Chance Nightmare, Act IV, Chaos Sanctuary Medium/Heavy Shield (Except: Class-Specific)
Braced +26-30% Block Chance Hell, Act III Medium/Heavy Shield (Except: Class-Specific)
Unfaltering +31-35% Block Chance Hell, Act IV, Chaos Sanctuary Medium/Heavy Shield (Except: Class-Specific)
Empowered Knockback Normal, Act I Staff
Crimson +5-15% Fire Resistance Normal, Act I Amulet, Armor, Ring
Focused +1-3% Uninterruptible Attack Normal, Act I Amulet
Telling +4-6% Uninterruptible Attack Nightmare, Act I Amulet
Stoic +7-9% Uninterruptible Attack Hell, Act I Amulet
Glimmering +5-10 Attack Rating
+1 Light Radius
Normal, Act I Amulet, Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring
Glowing +15-20 Attack Rating
+1-2 Light Radius
Nightmare, Act I Amulet, Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring
Gleaming +25-30 Attack Rating
+1-3 Light Radius
Hell, Act I Amulet, Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring
Judging Melee Attackers suffer 1-4 Damage Normal, Act I Armor, Weapon
Condemning Melee Attackers suffer 5-8 Damage Normal, Act IV Armor, Weapon
Counterstriking Melee Attackers suffer 9-12 Damage Nightmare, Act II Armor, Weapon
Reprising Melee Attackers suffer 13-16 Damage Nightmare, Act IV, Chaos Sanctuary Armor (Except: Boots, Gloves, Helm), Weapon
Retaliating Melee Attackers suffer 17-20 Damage Hell, Act III Armor (Except: Boots, Gloves, Helm), Weapon
Avenging Melee Attackers suffer 21-24 Damage Hell, Act IV, Chaos Sanctuary Armor (Except: Boots, Gloves, Helm), Weapon
Keen +1-3% Experience Earned Normal, Act I Amulet, Class-Specific Armor, Class-Specific Weapon
Aware +4-6% Experience Earned Nightmare, Act I Amulet, Class-Specific Armor, Class-Specific Weapon
Cognizant +7-9% Experience Earned Hell, Act I Amulet, Class-Specific Armor, Class-Specific Weapon
Ocher +5-15% Lightning Resistance Normal, Act I Amulet, Armor, Ring
Peacekeeper's +1-2 Life per Demon Kill Normal, Act I Sceptre
Samaritan's +3-6 Life per Demon Kill Nightmare, Act I Sceptre
Savior's +9-18 Life per Demon Kill Hell, Act I Sceptre
Redirecting +5-10% Block Speed Normal, Act I Shield
Glancing +11-15% Block Speed Normal, Act IV Shield
Turning +16-20% Block Speed Nightmare, Act II Shield
Routing +21-25% Block Speed Nightmare, Act IV, Chaos Sanctuary Shield (Except: Class-Specific)
Deflecting +26-30% Block Speed Hell, Act III Shield (Except: Class-Specific)
Diverting +31-35% Block Speed Hell, Act IV, Chaos Sanctuary Shield (Except: Class-Specific)
Robust +25-75% Defense Normal, Act I Armor
Sturdy +75-125% Defense Normal, Act IV Armor
Stalwart +125-175% Defense Nightmare, Act II Armor
Resolute +175-225% Defense Nightmare, Act IV, Chaos Sanctuary Armor
Glorious +225-275% Defense Hell, Act III Armor
Indomitable +275-325% Defense Hell, Act IV, Chaos Sanctuary Armor
Safe +5-10 Defense vs. Ranged
+5-10% Defense vs. Ranged
Normal, Act I Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring, Shield
Sheltered +11-15 Defense vs. Ranged
+11-15% Defense vs. Ranged
Nightmare, Act I Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring, Shield
Arrowbane +16-20 Defense vs. Ranged
+16-20% Defense vs. Ranged
Hell, Act I Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring, Shield
Sentencing Enemies cannot Heal
OR
Slain Enemies Rest In Peace
Normal, Act I Wand
Sharp -1-5 Enemy Defense per Hit Normal, Act I Weapon
Ridged -6-10 Enemy Defense per Hit Normal, Act IV Weapon
Jagged -11-15 Enemy Defense per Hit Nightmare, Act II Weapon
Serrated -16-20 Enemy Defense per Hit Nightmare, Act IV, Chaos Sanctuary Weapon
Sundering -21-25 Enemy Defense per Hit Hell, Act III Weapon
Obliterating -26-30 Enemy Defense per Hit Hell, Act IV, Chaos Sanctuary Weapon
Shielded +5-10 Defense vs. Melee
+5-10% Defense vs. Melee
Normal, Act I Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring, Shield
Guarded +11-15 Defense vs. Melee
+11-15% Defense vs. Melee
Nightmare, Act I Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring, Shield
Swordturning +16-20 Defense vs. Melee
+16-20% Defense vs. Melee
Hell, Act I Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Ring, Shield
Shimmering +5-10% Elemental Resistances Normal, Act I Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Shield
Scintillating +11-15% Elemental Resistances Normal, Act IV Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Shield
Lustrous +16-20% Elemental Resistances Nightmare, Act II Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Shield
Chromatic +21-25% Elemental Resistances Nightmare, Act IV, Chaos Sanctuary Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Shield
Prismatic +26-30% Elemental Resistances Hell, Act III Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Shield
Iridescent +31-35% Elemental Resistances Hell, Act IV, Chaos Sanctuary Anklet, Arcane Body Armor, Bracelet, Circlet, Mask, Shield
Shrewd -1-3% Vendor Prices Normal, Act I Amulet, Ring
Judicious -4-6% Vendor Prices Nightmare, Act I Amulet, Ring
Sagacious -7-9% Vendor Prices Hell, Act I Amulet, Ring
Slate +5-15% Magic Resistance Normal, Act I Amulet, Ring
Strengthened +1-5 Durability Normal, Act I Armor, Weapon
Toughened +6-10 Durability Normal, Act IV Armor, Weapon
Hardened +11-15 Durability Nightmare, Act II Armor, Weapon
Fortified +16-20 Durability Nightmare, Act IV, Chaos Sanctuary Armor (Except: Anklet, Arcane Body Armor, Bracelet, Circlet, Mask), Weapon
Inured +21-25 Durability Hell, Act III Armor (Except: Anklet, Arcane Body Armor, Bracelet, Circlet, Mask), Weapon
Impervious +26-30 Durability Hell, Act IV, Chaos Sanctuary Armor (Except: Anklet, Arcane Body Armor, Bracelet, Circlet, Mask), Weapon
Sure-Footed +1-3% Melee Dodge Normal, Act I Boots
Weaving +4-6% Melee Dodge Normal, Act IV Boots
Feinting +7-9% Melee Dodge Nightmare, Act II Boots
Veering +10-12% Melee Dodge Nightmare, Act IV, Chaos Sanctuary Boots (Except: Anklet)
Pivoting +13-15% Melee Dodge Hell, Act III Boots (Except: Anklet)
Averting +16-18% Melee Dodge Hell, Act IV, Chaos Sanctuary Boots (Except: Anklet)
Tireless Recover Stamina +5-10% Normal, Act I Amulet, Boots, Ring
Restless Recover Stamina +11-15% Nightmare, Act I Amulet, Boots, Ring
Relentless Recover Stamina +16-20% Hell, Act I Amulet, Boots, Ring
Victor's +1-2 Life per Kill Normal, Act I Amulet, Anklet, Bracelet, Circlet, Mask, Melee Weapon, Ring
Conqueror's +3-6 Life per Kill Nightmare, Act I Amulet, Anklet, Bracelet, Circlet, Mask, Melee Weapon, Ring
Vanquisher's +9-18 Life per Kill Hell, Act I Amulet, Anklet, Bracelet, Circlet, Mask, Melee Weapon, Ring
Watcher's +1-2 Mana per Kill Normal, Act I Amulet, Anklet, Bracelet, Circlet, Mask, Ranged Weapon, Ring
Observer's +3-6 Mana per Kill Nightmare, Act I Amulet, Anklet, Bracelet, Circlet, Mask, Ranged Weapon, Ring
Beholder's +9-18 Mana per Kill Hell, Act I Amulet, Anklet, Bracelet, Circlet, Mask, Ranged Weapon, Ring
Warming Half Freeze Duration Normal, Act I Belt
Whirling +5-10% Running Block Chance Normal, Act I Light/Medium Shield
Pitching +11-15% Running Block Chance Normal, Act IV Light/Medium Shield
Sweeping +16-20% Running Block Chance Nightmare, Act II Light/Medium Shield
Directed +21-25% Running Block Chance Nightmare, Act IV, Chaos Sanctuary Light/Medium Shield (Except: Class-Specific)
Guided +26-30% Running Block Chance Hell, Act III Light/Medium Shield (Except: Class-Specific)
Propelled +31-35% Running Block Chance Hell, Act IV, Chaos Sanctuary Light/Medium Shield (Except: Class-Specific)
 
SuffixesTop ^
SuffixRareEnchantmentAvailabilityItems
of Avarice +5-20% Gold Discovered Normal, Act I Amulet, Boots, Gloves, Ring
of Greed +15-35% Gold Discovered Nightmare, Act I Anklet, Amulet, Bracelet, Ring
of Wealth +25-50% Gold Discovered Hell, Act I Amulet, Ring
of Balance +5-10% Recovery Speed Normal, Act I Body Armor
of Support +11-15% Recovery Speed Normal, Act IV Body Armor
of Stability +16-20% Recovery Speed Nightmare, Act II Body Armor
of Steadfastness +21-25% Recovery Speed Nightmare, Act IV, Chaos Sanctuary Body Armor (Except: Arcane Body Armor, Class-Specific)
of Equilibrium +26-30% Recovery Speed Hell, Act III Body Armor (Except: Arcane Body Armor, Class-Specific)
of Immovability +31-35% Recovery Speed Hell, Act IV, Chaos Sanctuary Body Armor (Except: Arcane Body Armor, Class-Specific)
of Blight +3-7 Poison Damage (3 Second Duration) Normal, Act I Claw, Crossbow, Knife, Scythe
of Crippling +9-18 Poison Damage (4 Second Duration) Normal, Act IV Claw, Crossbow, Knife, Scythe
of Pestilence +17-35 Poison Damage (5 Second Duration) Nightmare, Act II Claw, Crossbow, Knife, Scythe
of the Plague +28-56 Poison Damage (6 Second Duration) Nightmare, Act IV, Chaos Sanctuary Claw, Crossbow, Knife, Scythe
of Spring +41-82 Poison Damage (7 Second Duration) Hell, Act III Claw, Crossbow, Knife, Scythe
of Annihilation +56-112 Poison Damage (8 Second Duration) Hell, Act IV, Chaos Sanctuary Claw, Crossbow, Knife, Scythe
of Clarity +5-10% Cast Speed Normal, Act I Helm, Spellbracers
of Vocality +11-15% Cast Speed Normal, Act IV Helm, Spellbracers
of Expression +16-20% Cast Speed Nightmare, Act II Helm, Spellbracers
of Prolixity +21-25% Cast Speed Nightmare, Act IV, Chaos Sanctuary Helm (Except: Circlet, Class-Specific, Mask)
of Articulation +26-30% Cast Speed Hell, Act III Helm (Except: Circlet, Class-Specific, Mask)
of Loquacity +31-35% Cast Speed Hell, Act IV, Chaos Sanctuary Helm (Except: Circlet, Class-Specific, Mask)
of Defiance -5-20% Poison Length Normal, Act I Amulet, Belt, Ring
of Amelioration -15-20% Poison Length Nightmare, Act I Amulet, Ring
of Remedy -25-30% Poison Length Hell, Act I Amulet, Ring
of Dexterity +1-5 Dexterity Normal, Act I Boots, Ranged Weapon
of Reflex +6-10 Dexterity Normal, Act IV Boots, Ranged Weapon
of Prowess +11-15 Dexterity Nightmare, Act II Boots, Ranged Weapon
of Precision +16-20 Dexterity Nightmare, Act IV, Chaos Sanctuary Boots (Except: Anklet), Ranged Weapon
of Perfection +21-25 Dexterity Hell, Act III Boots (Except: Anklet), Ranged Weapon
of Nirvana +26-30 Dexterity Hell, Act IV, Chaos Sanctuary Boots (Except: Anklet), Ranged Weapon
of Energy +1-5 Energy Normal, Act I Helm, Orb, Sceptre, Staff, Wand
of Will +6-10 Energy Normal, Act IV Helm, Orb, Sceptre, Staff, Wand
of Persona +11-15 Energy Nightmare, Act II Helm, Orb, Sceptre, Staff, Wand
of Psyche +16-20 Energy Nightmare, Act IV, Chaos Sanctuary Helm (Except: Circlet, Mask), Orb, Sceptre, Staff, Wand
of Anima +21-25 Energy Hell, Act III Helm (Except: Circlet, Mask), Orb, Sceptre, Staff, Wand
of Ascension +26-30 Energy Hell, Act IV, Chaos Sanctuary Helm (Except: Circlet, Mask), Orb, Sceptre, Staff, Wand
of Entwined Elements Two of the following:
+15-25% Cold Resistance
+15-25% Fire Resistance
+15-25% Lightning Resistance
+15-25% Poison Resistance
Normal, Act I Belt, Body Armor, Helm
Two of the following:
+5-15% Cold Resistance
+5-15% Fire Resistance
+5-15% Lightning Resistance
+5-15% Poison Resistance
Normal, Act I Boots, Gloves, Shield
Two of the following:
+20-30% Cold Resistance
+20-30% Fire Resistance
+20-30% Lightning Resistance
+20-30% Poison Resistance
Normal, Act IV Belt, Body Armor, Helm
Two of the following:
+10-20% Cold Resistance
+10-20% Fire Resistance
+10-20% Lightning Resistance
+10-20% Poison Resistance
Normal, Act IV Boots, Gloves, Shield
Two of the following:
+25-35% Cold Resistance
+25-35% Fire Resistance
+25-35% Lightning Resistance
+25-35% Poison Resistance
Nightmare, Act II Belt, Body Armor, Helm
Two of the following:
+15-25% Cold Resistance
+15-25% Fire Resistance
+15-25% Lightning Resistance
+15-25% Poison Resistance
Nightmare, Act II Boots, Gloves, Shield
Two of the following:
+30-40% Cold Resistance
+30-40% Fire Resistance
+30-40% Lightning Resistance
+30-40% Poison Resistance
Nightmare, Act IV, Chaos Sanctuary Belt, Body Armor, Helm
Two of the following:
+20-30% Cold Resistance
+20-30% Fire Resistance
+20-30% Lightning Resistance
+20-30% Poison Resistance
Nightmare, Act IV, Chaos Sanctuary Boots, Gloves, Shield
Two of the following:
+35-45% Cold Resistance
+35-45% Fire Resistance
+35-45% Lightning Resistance
+35-45% Poison Resistance
Hell, Act III Belt, Body Armor, Helm
Two of the following:
+25-35% Cold Resistance
+25-35% Fire Resistance
+25-35% Lightning Resistance
+25-35% Poison Resistance
Hell, Act III Boots, Gloves, Shield
Two of the following:
+40-50% Cold Resistance
+40-50% Fire Resistance
+40-50% Lightning Resistance
+40-50% Poison Resistance
Hell, Act IV, Chaos Sanctuary Belt, Body Armor, Helm
Two of the following:
+30-40% Cold Resistance
+30-40% Fire Resistance
+30-40% Lightning Resistance
+30-40% Poison Resistance
Hell, Act IV, Chaos Sanctuary Boots, Gloves, Shield
of Extravagance +5-20% Magic Discovered Normal, Act I Amulet, Boots, Gloves, Ring
of Fortune +15-35% Magic Discovered Nightmare, Act I Anklet, Amulet, Bracelet, Ring
of Prosperity +25-50% Magic Discovered Hell, Act I Amulet, Ring
of Flame +3-6 Fire Damage Normal, Act I Weapon
of Burning +6-12 Fire Damage Normal, Act IV Weapon
of Incineration +9-18 Fire Damage Nightmare, Act II Weapon
of the Pyre +12-24 Fire Damage Nightmare, Act IV, Chaos Sanctuary Weapon
of Summer +15-20 Fire Damage Hell, Act III Weapon
of Hellfire +18-36 Fire Damage Hell, Act IV, Chaos Sanctuary Weapon
of Force +2-4 Magic Damage Normal, Act I Orb, Sceptre, Staff, Wand
of Blasting +3-8 Magic Damage Normal, Act IV Orb, Sceptre, Staff, Wand
of Quintessence +5-12 Magic Damage Nightmare, Act II Orb, Sceptre, Staff, Wand
of the Void +6-16 Magic Damage Nightmare, Act IV, Chaos Sanctuary Orb, Sceptre, Staff, Wand
of Gravity +8-20 Magic Damage Hell, Act III Orb, Sceptre, Staff, Wand
of Beyond +9-24 Magic Damage Hell, Act IV, Chaos Sanctuary Orb, Sceptre, Staff, Wand
of the Fox +5-25 Life Normal, Act I Body Armor, Helm, Shield, Two-Handed Blunt
of the Jackal +30-50 Life Normal, Act IV Body Armor, Helm, Shield, Two-Handed Blunt
of the Wolf +55-75 Life Nightmare, Act II Body Armor, Helm, Shield, Two-Handed Blunt
of the Tiger +80-100 Life Nightmare, Act IV, Chaos Sanctuary Body Armor, Helm, Shield, Two-Handed Blunt
of the Mammoth +105-125 Life Hell, Act III Body Armor, Helm, Shield, Two-Handed Blunt
of the Colossus +130-150 Life Hell, Act IV, Chaos Sanctuary Body Armor, Helm, Shield, Two-Handed Blunt
of Freedom +5-10% Curse Resistance Normal, Act I Anklet, Body Armor, Bracelet
of Independence +11-15% Curse Resistance Nightmare, Act I Anklet, Arcane Body Armor, Bracelet
of Liberty +16-20% Curse Resistance Hell, Act I Anklet, Bracelet
of Frost +2-5 Cold Damage (1 Second Duration) Normal, Act I Weapon
of Freezing +3-9 Cold Damage (1.5 Second Duration) Normal, Act IV Weapon
of Frigidity +5-14 Cold Damage (2 Second Duration) Nightmare, Act II Weapon
of the Zephyr +6-18 Cold Damage (2.5 Second Duration) Nightmare, Act IV, Chaos Sanctuary Weapon
of Winter +8-23 Cold Damage (3 Second Duration) Hell, Act III Weapon
of Rime +9-27 Cold Damage (3.5 Second Duration) Hell, Act IV, Chaos Sanctuary Weapon
of Gluttony +5-10% Potion Restoration Normal, Act I Amulet, Helm
of Plenitude +11-15% Potion Restoration Nightmare, Act I Amulet, Circlet, Mask
of Repletion +16-20% Potion Restoration Hell, Act I Amulet
of the Leech +1-3% Life Stolen per Hit Normal, Act I One-Handed Melee Weapon, Staff
of the Locust +1-5% Life Stolen per Hit Normal, Act IV One-Handed Melee Weapon, Staff
of the Lamprey +1-7% Life Stolen per Hit Nightmare, Act II One-Handed Melee Weapon, Staff
of the Wraith +1-9% Life Stolen per Hit Nightmare, Act IV, Chaos Sanctuary One-Handed Melee Weapon, Staff
of the Vampire +1-11% Life Stolen per Hit Hell, Act III One-Handed Melee Weapon, Staff
of the Lich +1-13% Life Stolen per Hit Hell, Act IV, Chaos Sanctuary One-Handed Melee Weapon, Staff
of Lightning +1-9 Lightning Damage Normal, Act I Weapon
of Shocking +1-18 Lightning Damage Normal, Act IV Weapon
of Electrocution +1-27 Lightning Damage Nightmare, Act II Weapon
of the Storm +1-36 Lightning Damage Nightmare, Act IV, Chaos Sanctuary Weapon
of Autumn +1-45 Lightning Damage Hell, Act III Weapon
of Thunderstroke +1-54 Lightning Damage Hell, Act IV, Chaos Sanctuary Weapon
of Prevention +5% Leech Resistance Normal, Act I Body Armor (Except: Arcane Body Armor, Class-Specific), Shield (Except: Class-Specific)
of Inhibition +6-10% Leech Resistance Normal, Act IV Body Armor (Except: Arcane Body Armor, Class-Specific), Shield (Except: Class-Specific)
of Rejection +11-15% Leech Resistance Nightmare, Act II Body Armor (Except: Arcane Body Armor, Class-Specific), Shield (Except: Class-Specific)
of Repulsion +16-20% Leech Resistance Nightmare, Act IV, Chaos Sanctuary Body Armor (Except: Arcane Body Armor, Class-Specific), Shield (Except: Class-Specific)
of Turning +21-25% Leech Resistance Hell, Act III Body Armor (Except: Arcane Body Armor, Class-Specific), Shield (Except: Class-Specific)
of Warding +26-30% Leech Resistance Hell, Act IV, Chaos Sanctuary Body Armor (Except: Arcane Body Armor, Class-Specific), Shield (Except: Class-Specific)
of Reanimation 1-3% killed Reanimate as: Returned Normal, Act I Grim Trophy, Wand
1-3% killed Reanimate as: Returned Archer Normal, Act I Scythe, Wand
of Calling 4-5% killed Reanimate as: Returned Normal, Act IV Grim Trophy, Wand
4-5% killed Reanimate as: Returned Archer Normal, Act IV Scythe, Wand
of Beckoning 6-7% killed Reanimate as: Returned Nightmare, Act II Grim Trophy, Wand
6-7% killed Reanimate as: Returned Archer Nightmare, Act II Scythe, Wand
of Awakening 8-9% killed Reanimate as: Returned Nightmare, Act IV, Chaos Sanctuary Grim Trophy, Wand
8-9% killed Reanimate as: Returned Archer Nightmare, Act IV, Chaos Sanctuary Scythe, Wand
of Invocation 10-11% killed Reanimate as: Returned Hell, Act III Grim Trophy, Wand
10-11% killed Reanimate as: Returned Archer Hell, Act III Scythe, Wand
of Dark Servitude 12-13% killed Reanimate as: Returned Hell, Act IV, Chaos Sanctuary Grim Trophy, Wand
12-13% killed Reanimate as: Returned Archer Hell, Act IV, Chaos Sanctuary Scythe, Wand
of Regeneration Regenerate Mana +15-30% Normal, Act I Amulet, Circlet, Mask, Ring
of Resurgence Regenerate Mana +45-60% Nightmare, Act I Amulet, Ring
of Revitalization Regenerate Mana +75-90% Hell, Act I Ring
of Replenishment Replenish Life +15-30 Normal, Act I Amulet, Arcane Body Armor, Ring
of Renewal Replenish Life +45-60 Nightmare, Act I Amulet, Ring
of Revivification Replenish Life +75-90 Hell, Act I Amulet
of the Scribe 1-3% Wounds Raise Mana Normal, Act I Belt, Orb, Sceptre, Shield, Spellbracers, Staff, Wand
of the Wizard 4-6% Wounds Raise Mana Normal, Act IV Belt, Orb, Sceptre, Shield, Spellbracers, Staff, Wand
of the Warlock 7-9% Wounds Raise Mana Nightmare, Act II Belt, Orb, Sceptre, Shield, Spellbracers, Staff, Wand
of the Arcanist 10-12% Wounds Raise Mana Nightmare, Act IV, Chaos Sanctuary Belt, Sceptre, Shield, Staff, Wand
of the Archmage 13-15% Wounds Raise Mana Hell, Act III Belt, Sceptre, Shield, Staff, Wand
of the Archon 16-18% Wounds Raise Mana Hell, Act IV, Chaos Sanctuary Belt, Sceptre, Shield, Staff, Wand
of Simplicity Requirements -5-10% Normal, Act I Armor (Except: Class-Specific), Weapon (Except: Class-Specific, Sceptre, Staff, Wand)
of the Sky All Attributes +1-3 Normal, Act I Amulet, Anklet, Bracelet, Circlet, Mask, Ring
of the Moon All Attributes +4-6 Normal, Act IV Amulet, Anklet, Bracelet, Circlet, Mask, Ring
of the Stars All Attributes +7-9 Nightmare, Act II Amulet, Anklet, Bracelet, Circlet, Mask, Ring
of the Heavens All Attributes +10-12 Nightmare, Act IV, Chaos Sanctuary Amulet, Anklet, Bracelet, Circlet, Mask, Ring
of the Zodiac All Attributes +13-15 Hell, Act III Amulet, Anklet, Bracelet, Circlet, Mask, Ring
of Apotheosis All Attributes +16-18 Hell, Act IV, Chaos Sanctuary Amulet, Anklet, Bracelet, Circlet, Mask, Ring
of the Snake +5-25 Mana Normal, Act I Body Armor, Gloves, Shield, Two-Handed Blunt
of the Serpent +30-50 Mana Normal, Act IV Body Armor, Gloves, Shield, Two-Handed Blunt
of the Drake +55-75 Mana Nightmare, Act II Body Armor, Gloves, Shield, Two-Handed Blunt
of the Dragon +80-100 Mana Nightmare, Act IV, Chaos Sanctuary Body Armor, Gloves, Shield, Two-Handed Blunt
of the Wyrm +105-125 Mana Hell, Act III Body Armor, Gloves, Shield, Two-Handed Blunt
of the Great Wyrm +130-150 Mana Hell, Act IV, Chaos Sanctuary Body Armor, Gloves, Shield, Two-Handed Blunt
of Sorrow +1-3% Mana Stolen per Hit Normal, Act I One-Handed Melee Weapon, Staff
of Melacholy +1-5% Mana Stolen per Hit Normal, Act IV One-Handed Melee Weapon, Staff
of Anguish +1-7% Mana Stolen per Hit Nightmare, Act II One-Handed Melee Weapon, Staff
of Torment +1-9% Mana Stolen per Hit Nightmare, Act IV, Chaos Sanctuary One-Handed Melee Weapon, Staff
of Suffering +1-11% Mana Stolen per Hit Hell, Act III One-Handed Melee Weapon, Staff
of Agony +1-13% Mana Stolen per Hit Hell, Act IV, Chaos Sanctuary One-Handed Melee Weapon, Staff
of Speed +5-10% Movement Speed Normal, Act I Boots
of Stride +11-15% Movement Speed Normal, Act IV Boots
of Swiftness +16-20% Movement Speed Nightmare, Act II Boots
of Haste +21-25% Movement Speed Nightmare, Act IV, Chaos Sanctuary Boots (Except: Anklet, Class-Specific)
of Celerity +26-30% Movement Speed Hell, Act III Boots (Except: Anklet, Class-Specific)
of Velocity +31-35% Movement Speed Hell, Act IV, Chaos Sanctuary Boots (Except: Anklet, Class-Specific)
of Strength +1-5 Strength Normal, Act I Gloves, Melee Weapon (Except: Javelin, Orb, Throwing Knives, Wand)
of Might +6-10 Strength Normal, Act IV Gloves, Melee Weapon (Except: Javelin, Orb, Throwing Knives, Wand)
of Puissance +11-15 Strength Nightmare, Act II Gloves, Melee Weapon (Except: Javelin, Orb, Throwing Knives, Wand)
of Brutality +16-20 Strength Nightmare, Act IV, Chaos Sanctuary Gloves (Except: Bracelet), Melee Weapon (Except: Javelin, Orb, Throwing Knives, Wand)
of Dominance +21-25 Strength Hell, Act III Gloves (Except: Bracelet), Melee Weapon (Except: Javelin, Orb, Throwing Knives, Wand)
of Transcendance +26-30 Strength Hell, Act IV, Chaos Sanctuary Gloves (Except: Bracelet), Melee Weapon (Except: Javelin, Orb, Throwing Knives, Wand)
of Striking +5-10% Attack Speed Normal, Act I Gloves (Except: Spellbracers)
of Assailing +11-15% Attack Speed Normal, Act IV Gloves (Except: Spellbracers)
of Aggression +16-20% Attack Speed Nightmare, Act II Gloves (Except: Spellbracers)
of Assault +21-25% Attack Speed Nightmare, Act IV, Chaos Sanctuary Gloves (Except: Bracelet, Class-Specific)
of Battering +26-30% Attack Speed Hell, Act III Gloves (Except: Bracelet, Class-Specific)
of Onslaught +31-35% Attack Speed Hell, Act IV, Chaos Sanctuary Gloves (Except: Bracelet, Class-Specific)
of Vitality +1-5 Vitality Normal, Act I Belt, Body Armor
of Vigor +6-10 Vitality Normal, Act IV Belt, Body Armor
of Living +11-15 Vitality Nightmare, Act II Belt, Body Armor
of Being +16-20 Vitality Nightmare, Act IV, Chaos Sanctuary Belt, Body Armor (Except: Arcane Body Armor)
of Breath +21-25 Vitality Hell, Act III Belt, Body Armor (Except: Arcane Body Armor)
of Eternity +26-30 Vitality Hell, Act IV, Chaos Sanctuary Belt, Body Armor (Except: Arcane Body Armor)
of the Wanderer +5-25 Stamina Normal, Act I Belt, Boots
of the Guide +30-50 Stamina Normal, Act IV Belt, Boots
of the Traveler +55-75 Stamina Nightmare, Act II Belt, Boots
of the Explorer +80-100 Stamina Nightmare, Act IV, Chaos Sanctuary Belt, Boots
of the Adventurer +105-125 Stamina Hell, Act III Belt, Boots
of the Crusader +130-150 Stamina Hell, Act IV, Chaos Sanctuary Belt, Boots
Item-Specific Affixes
 
JewelryTop ^
PrefixRareEnchantmentAvailabilityItems
Focused +1-3% Uninterruptible Attack Normal, Act I Amulet
Telling +4-6% Uninterruptible Attack Nightmare, Act I Amulet
Stoic +7-9% Uninterruptible Attack Hell, Act I Amulet
Shrewd -1-3% Vendor Prices Normal, Act I Amulet, Ring
Judicious -4-6% Vendor Prices Nightmare, Act I Amulet, Ring
Sagacious -7-9% Vendor Prices Hell, Act I Amulet, Ring
Twisting +1-5% Leech Resistance Normal, Act I Ring
Spiral +6-10% Leech Resistance Nightmare, Act I Ring
Helix +11-15% Leech Resistance Hell, Act I Ring
SuffixRareEnchantmentAvailabilityItems
of Daring +4-8 Dexterity Normal, Act I Amulet, Ring
+9-12 Dexterity Normal, Act I Amulet, Ring
+13-16 Dexterity Normal, Act I Amulet, Ring
of Envy +14-28 Poison Damage (3 Second Duration) Normal, Act I Amulet, Ring
of Resentment +28-56 Poison Damage (3 Second Duration) Nightmare, Act I Amulet, Ring
of Malignity +56-84 Poison Damage (3 Second Duration) Hell, Act I Amulet, Ring
of Essentia +4-8 Energy Normal, Act I Amulet, Ring
+9-12 Energy Normal, Act I Amulet, Ring
+13-16 Energy Normal, Act I Amulet, Ring
of Ferocity +4-8 Strength Normal, Act I Amulet, Ring
+9-12 Strength Normal, Act I Amulet, Ring
+13-16 Strength Normal, Act I Amulet, Ring
of Life +15-30 Life Normal, Act I Amulet, Ring
of Spirit +45-60 Life Nightmare, Act I Amulet, Ring
of Ardor +75-90 Life Hell, Act I Amulet, Ring
of Lust +3-6 Fire Damage Normal, Act I Amulet, Ring
of Passion +18-36 Fire Damage Nightmare, Act I Amulet, Ring
of Vehemence +27-54 Fire Damage Hell, Act I Amulet, Ring
of Mana +15-30 Mana Normal, Act I Amulet, Ring
of Wisdom +45-60 Mana Nightmare, Act I Amulet, Ring
of Brilliance +75-90 Mana Hell, Act I Amulet, Ring
of Perseverance +4-8 Vitality Normal, Act I Amulet, Ring
+9-12 Vitality Normal, Act I Amulet, Ring
+13-16 Vitality Normal, Act I Amulet, Ring
of Stamina +15-30 Stamina Normal, Act I Amulet, Ring
of Tolerance +45-60 Stamina Nightmare, Act I Amulet, Ring
of Tenacity +75-90 Stamina Hell, Act I Amulet, Ring
of Pride +2-5 Cold Damage (1 Second Duration) Normal, Act I Amulet, Ring
of Vanity +9-27 Cold Damage (1 Second Duration) Nightmare, Act I Amulet, Ring
of Vainglory +15-42 Cold Damage (1 Second Duration) Hell, Act I Amulet, Ring
of Sloth +1-9 Lightning Damage Normal, Act I Amulet, Ring
of Apathy +1-54 Lightning Damage Nightmare, Act I Amulet, Ring
of Ennui +1-81 Lightning Damage Hell, Act I Amulet, Ring
 
JewelsTop ^
Jewels may possess the magical properties of chipped gems on Normal difficulty, those of flawed gems on Nightmare difficulty, and those of fair gems on Hell difficulty.
 
QuiversTop ^
PrefixEnchantmentAvailabilityItems
Devilwrack +5% Damage vs. Demons Normal, Act I Arrow Quiver, Bolt Quiver
+10% Damage vs. Demons Nightmare, Act I Arrow Quiver, Bolt Quiver
+15% Damage vs. Demons Hell, Act I Arrow Quiver, Bolt Quiver
Electrified +1-9 Lightning Damage Normal, Act I Arrow Quiver, Bolt Quiver
+1-54 Lightning Damage Nightmare, Act I Arrow Quiver, Bolt Quiver
+1-81 Lightning Damage Hell, Act I Arrow Quiver, Bolt Quiver
Ensorcelled +2-4 Magic Damage Normal, Act I Arrow Quiver, Bolt Quiver
+9-24 Magic Damage Nightmare, Act I Arrow Quiver, Bolt Quiver
+15-36 Magic Damage Hell, Act I Arrow Quiver, Bolt Quiver
Fletcher's Replenishes Quantity (Slow) Normal, Act I Arrow Quiver
Replenishes Quantity (Moderate) Nightmare, Act I Arrow Quiver
Replenishes Quantity (Fast) Hell, Act I Arrow Quiver
Frost +2-5 Cold Damage (1 Second Duration) Normal, Act I Arrow Quiver, Bolt Quiver
+9-27 Cold Damage (2 Second Duration) Nightmare, Act I Arrow Quiver, Bolt Quiver
+15-42 Cold Damage (3 Second Duration) Hell, Act I Arrow Quiver, Bolt Quiver
Heartseeking +5% Deadly Strike
-5% Damage vs. Undead
Normal, Act I Arrow Quiver, Bolt Quiver
+6-10% Deadly Strike
-10% Damage vs. Undead
Nightmare, Act I Arrow Quiver, Bolt Quiver
+11-15% Deadly Strike
-15% Damage vs. Undead
Hell, Act I Arrow Quiver, Bolt Quiver
Hospitalar's -15% Poison Length
Replenish Life +15
Normal, Act I Arrow Quiver, Bolt Quiver
-20% Poison Length
Replenish Life +20
Nightmare, Act I Arrow Quiver, Bolt Quiver
-25% Poison Length
Replenish Life +25
Hell, Act I Arrow Quiver, Bolt Quiver
Nightsearch +5% Attack Rating
+1 Light Radius
Normal, Act I Arrow Quiver, Bolt Quiver
+6-10% Attack Rating
+1-2 Light Radius
Nightmare, Act I Arrow Quiver, Bolt Quiver
+11-15% Attack Rating
+1-3 Light Radius
Hell, Act I Arrow Quiver, Bolt Quiver
Notched -5 Enemy Defense per Hit Normal, Act I Arrow Quiver, Bolt Quiver
-6-10 Enemy Defense per Hit Nightmare, Act I Arrow Quiver, Bolt Quiver
-11-15 Enemy Defense per Hit Hell, Act I Arrow Quiver, Bolt Quiver
Poison-Tipped +14-28 Poison Damage (3 Second Duration) Normal, Act I Arrow Quiver, Bolt Quiver
+28-56 Poison Damage (3 Second Duration) Nightmare, Act I Arrow Quiver, Bolt Quiver
+56-84 Poison Damage (3 Second Duration) Hell, Act I Arrow Quiver, Bolt Quiver
Serrated +5% Minimum Damage Normal, Act I Arrow Quiver, Bolt Quiver
+6-10% Minimum Damage Nightmare, Act I Arrow Quiver, Bolt Quiver
+11-15% Minimum Damage Hell, Act I Arrow Quiver, Bolt Quiver
Shattering +5% Open Wounds Normal, Act I Arrow Quiver, Bolt Quiver
+6-10% Open Wounds Nightmare, Act I Arrow Quiver, Bolt Quiver
+11-15% Open Wounds Hell, Act I Arrow Quiver, Bolt Quiver
Silvered +15% Damage vs. Beasts Normal, Act I Arrow Quiver, Bolt Quiver
+20% Damage vs. Beasts Nightmare, Act I Arrow Quiver, Bolt Quiver
+25% Damage vs. Beasts Hell, Act I Arrow Quiver, Bolt Quiver
Sulphured +3-6 Fire Damage Normal, Act I Arrow Quiver, Bolt Quiver
+18-36 Fire Damage Nightmare, Act I Arrow Quiver, Bolt Quiver
+27-54 Fire Damage Hell, Act I Arrow Quiver, Bolt Quiver
Trueflight +5% Attack Speed Normal, Act I Bolt Quiver
+6-10% Attack Speed Nightmare, Act I Bolt Quiver
+11-15% Attack Speed Hell, Act I Bolt Quiver
Veilrend +5% Damage vs. Undead Normal, Act I Arrow Quiver, Bolt Quiver
+10% Damage vs. Undead Nightmare, Act I Arrow Quiver, Bolt Quiver
+15% Damage vs. Undead Hell, Act I Arrow Quiver, Bolt Quiver
Weighted Knockback
-11-15% Damage
Normal, Act I Arrow Quiver, Bolt Quiver
Knockback
-6-10% Damage
Nightmare, Act I Arrow Quiver, Bolt Quiver
Knockback
-5% Damage
Hell, Act I Arrow Quiver, Bolt Quiver
SuffixEnchantmentAvailabilityItems
of Preparedness +5% Defense
+5% Attack Rating
(Mercenary-Only)
Normal, Act I Arrow Quiver, Bolt Quiver
+6-10% Defense
+6-10% Attack Rating
(Mercenary-Only)
Nightmare, Act I Arrow Quiver, Bolt Quiver
+11-15% Defense
+11-15% Attack Rating
(Mercenary-Only)
Hell, Act I Arrow Quiver, Bolt Quiver
of Storage Socketed (1) Normal, Act I Arrow Quiver, Bolt Quiver
Socketed (2) Nightmare, Act I Arrow Quiver, Bolt Quiver
Socketed (3) Hell, Act I Arrow Quiver, Bolt Quiver
Charm Properties
 
ScarabsTop ^
Scarabs may possess the following magical properties:

+x Defense vs. Melee
+x Defense vs. Ranged
+x Attack Rating vs. Undead
+x Attack Rating vs. Demons
+x Fire Damage
+x Cold Damage
+x Lightning Damage
+x Poison Damage
Melee Attackers suffer x Damage

Scarabs occupy 1 inventory slot.
 
StatuettesTop ^
Statuettes may possess the following magical properties:

+x% Gold Discovered
+x% Magic Discovered
+x% Potion Restoration
Replenish Life +x
Regenerate Mana +x%
Melee Attackers suffer x Fire Damage
Melee Attackers suffer x Cold Damage
Melee Attackers suffer x Lightning Damage
+x Fire Damage
+x Cold Damage
+x Lightning Damage
+x Poison Damage
+x% Fire Resistance
+x% Cold Resistance
+x% Lightning Resistance
+x% Poison Resistance
Ranged Attackers suffer x Damage

Statuettes occupy 2 inventory slots.
 
TabletsTop ^
Tablets may possess the following magical properties:

+x Defense
-x Enemy Defense per Hit
+x Attack Rating
+x Life
+x Mana
x% Wounds Raise Life
x% Wounds Raise Mana
+x Minimum Damage
+x Maximum Damage
+x Magic Damage
+x Fire Damage Absorb
+x Cold Damage Absorb
+x Lightning Damage Absorb
x% Melee Damage Reflected

Tablets occupy 3 inventory slots.
 
StandardsTop ^
Standards may possess the following magical properties:

+x% Defense
+x% Attack Rating, +x Light Radius
-x% Enemy Defense per Hit
+x% Minimum Damage
+x% Maximum Damage
+x% Damage vs. Undead
+x% Damage vs. Demons
+x% Damage vs. Beasts
+x Life per Kill
+x Mana per Kill
+x% Minion Attack Rating
+x% Minion Defense
+x% Minion Damage
+x% Minion Life
+x% Minion Resistances

Standards occupy 6 inventory slots.
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