Immersion v1.05
Cube Recipes
GeneralTop ^
2 Arrow Quivers = Bolt Quiver
2 Bolt Quivers = Arrow Quiver

2 Throwing Knives (any variety) = Throwing Axes (Nearest grade and variety)
2 Throwing Axes (any variety) = Throwing Knives (Nearest grade and variety)

Item Recreation

2 Magic Arrow Quivers = Magic Bolt Quiver (Random affix(es), ilvl = 100% clvl)
2 Magic Bolt Quivers = Magic Arrow Quiver (Random affix(es), ilvl = 100% clvl)

2 Magic Rings = Magic Amulet (Random affix(es), ilvl = 50% clvl)
3 Magic Rings = Magic Amulet (Random affix(es), ilvl = 100% clvl)
4 Magic Rings = Rare Amulet (Random affixes, ilvl = 50% clvl)
5 Magic Rings = Rare Amulet (Random affixes, ilvl = 100% clvl)

2 Magic Amulets = Magic Ring (Random affix(es), ilvl = 50% clvl)
3 Magic Amulets = Magic Ring (Random affix(es), ilvl = 100% clvl)
4 Magic Amulets = Rare Ring (Random affixes, ilvl = 50% clvl)
5 Magic Amulets = Rare Ring (Random affixes, ilvl = 100% clvl)

Rare Armor or Weapon + Abundant Reagent + Magic Jewel = Rare Armor or Weapon (Random affixes, ilvl = 90% ilvl)
Rare Armor or Weapon + Abundant Reagent + Rare Jewel = Rare Armor or Weapon (Random affixes, ilvl = 90% clvl)

Gems & RunesTop ^
2 Gems (same grade, not class gems) = Gem (Upgraded)
2 Runes (same grade) = Rune (Next rune)

Unsocketing

Portal Scroll + Gemmed Quiver = Socketed Quiver (Sockets emptied, contents retrieved)
Portal Scroll + Gemmed Weapon or Armor = Socketed Weapon or Armor (Sockets emptied, contents destroyed)
Portal Tome + Gemmed Weapon, Armor, or Jewelry = Socketed Weapon, Armor, or Jewelry (Sockets emptied, contents retrieved)
Chipped, Flawed, Fair, or Flawless Skull + Gemmed Tome = Socketed Tome (Sockets emptied, contents destroyed)
Perfect Skull + Gemmed Tome = Socketed Tome (Sockets emptied, contents retrieved)
Wirt's Last Stand = Socketed Wirt's Last Stand (Sockets emptied, contents retrieved)

Quality Upgrades

Any Rune + Portal Scroll + Low Quality 0 Socket Armor, Shield, or Weapon = Normal Quality Socketed Item (Random sockets)
Any Rune + Portal Scroll + Low Quality Socketed Armor, Shield, or Weapon = Normal Quality Socketed Item (Equal sockets)
Any Rune + Portal Tome + Normal Quality Armor, Shield, or Weapon = Superior Quality Socketed Item (Random sockets)

Socketed Magic Item Recreation

2 Chipped Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Flawed Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Fair Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Flawless Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)
2 Perfect Gems + Magic Armor, Shield, or Weapon = Magic Item (1-2 Sockets, if possible, with random affix(es), 100% ilvl of input item)

Souls & SoulsphereTop ^
Investment

Soulsphere + 1-76 Mortal Souls = Soulsphere (+1-76 Souls Invested, cannot exceed 666 souls)
Soulsphere + 1-30 Enlightened Souls = Soulsphere (+3-90 Souls Invested, cannot exceed 666 souls)
Soulsphere + 1-10 Soul Clusters = Soulsphere (+10-100 Souls Invested, cannot exceed 666 souls)
Soulsphere + Vicious Essence of Torment = Soulsphere (+15 Souls Invested, cannot exceed 666 souls)
Soulsphere + Twisted Essence of Suffering = Soulsphere (+20 Souls Invested, cannot exceed 666 souls)
Soulsphere + Charged Essence of Hatred = Soulsphere (+25 Souls Invested, cannot exceed 666 souls)
Soulsphere + Burning Essence of Terror = Soulsphere (+30 Souls Invested, cannot exceed 666 souls)
Soulsphere + Festering Essence of Destruction = Soulsphere (+35 Souls Invested, cannot exceed 666 souls)

Soul Shard Upgrades

Soulsphere (111 Souls Invested) + Silver Soul Shard = Azure Soul Shard and Soulsphere (-111 Souls Invested)

Soulsphere (222 Souls Invested) + 2 Silver Soul Shards = Bronze Soul Shard and Soulsphere (-222 Souls Invested)
Soulsphere (222 Souls Invested) + Azure Soul Shard = Bronze Soul Shard and Soulsphere (-222 Souls Invested)

Soulsphere (333 Souls Invested) + 3 Silver Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + 2 Azure Soul Shards = Viridian Soul Shard and Soulsphere (-333 Souls Invested)
Soulsphere (333 Souls Invested) + Bronze Soul Shard = Viridian Soul Shard and Soulsphere (-333 Souls Invested)

Soulsphere (444 Souls Invested) + 4 Silver Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + 3 Azure Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + 2 Bronze Soul Shards = Gold Soul Shard and Soulsphere (-444 Souls Invested)
Soulsphere (444 Souls Invested) + Viridian Soul Shard = Gold Soul Shard and Soulsphere (-444 Souls Invested)

Soulsphere (555 Souls Invested) + 5 Silver Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 4 Azure Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 3 Bronze Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + 2 Viridian Soul Shards = Platinum Soul Shard and Soulsphere (-555 Souls Invested)
Soulsphere (555 Souls Invested) + Gold Soul Shard = Platinum Soul Shard and Soulsphere (-555 Souls Invested)

Class Gem Creation

Soulsphere (111 Souls Invested) + Silver Soul Shard + Chipped Gem = Chipped Class Gem (type by class) and Soulsphere (-111 Souls Invested)
Soulsphere (222 Souls Invested) + Azure Soul Shard + Flawed Gem = Flawed Class Gem (type by class) and Soulsphere (-222 Souls Invested)
Soulsphere (333 Souls Invested) + Bronze Soul Shard + Fair Gem = Fair Class Gem (type by class) and Soulsphere (-333 Souls Invested)
Soulsphere (444 Souls Invested) + Viridian Soul Shard + Flawless Gem = Flawless Class Gem (type by class) and Soulsphere (-444 Souls Invested)
Soulsphere (555 Souls Invested) + Gold Soul Shard + Perfect Gem = Perfect Class Gem (type by class) and Soulsphere (-555 Souls Invested)

Ephemera

Soulsphere (666 Souls Invested) + Platinum Soul Shard + All 5 Essences = Ephemera and Soulsphere (-666 Souls Invested)

Vicious Essence of Torment + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Twisted Essence of Suffering + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Charged Essence of Hatred + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Burning Essence of Terror + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)
Festering Essence of Destruction + Ephemera = Ephemera (Enhanced, hell difficulty only, recipe can be completed 3 times)

Soul ShardsTop ^
Silver Soul Shard + 0 Socket Normal Weapon/Armor = Normal Weapon/Armor (Unmodified with 1-6 sockets)
Silver Soul Shard + Basic Normal Weapon/Armor + Identify Scroll = Normal Weapon/Armor (Upgraded to exceptional)
Silver Soul Shard + Exceptional Normal Weapon/Armor + Identify Tome = Normal Weapon/Armor (Upgraded to elite)

Azure Soul Shard + 0 Socket Magic Weapon/Armor = Magic Weapon/Armor (Unmodified with 1-5 sockets)
Azure Soul Shard + Basic Magic Weapon/Armor + Identify Scroll = Magic Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Azure Soul Shard + Exceptional Magic Weapon/Armor + Identify Tome = Magic Weapon/Armor (Upgraded to elite, hell difficulty only)

Bronze Soul Shard + 0 Socket Rare Weapon/Armor = Rare Weapon/Armor (Unmodified with 1-4 sockets)
Bronze Soul Shard + Basic Rare Weapon/Armor + Identify Scroll = Rare Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Bronze Soul Shard + Exceptional Rare Weapon/Armor + Identify Tome = Rare Weapon/Armor (Upgraded to elite, hell difficulty only)
Bronze Soul Shard + 0 Socket Crafted Weapon/Armor = Crafted Weapon/Armor (Unmodified with 1-4 sockets)
Bronze Soul Shard + Basic Crafted Weapon/Armor + Identify Scroll = Crafted Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Bronze Soul Shard + Exceptional Crafted Weapon/Armor + Identify Tome = Crafted Weapon/Armor (Upgraded to elite, hell difficulty only)

Viridian Soul Shard + 0 Socket Set Weapon/Armor = Set Weapon/Armor (Unmodified with 1-3 sockets)
Viridian Soul Shard + Basic Set Weapon/Armor + Identify Scroll = Set Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Viridian Soul Shard + Exceptional Set Weapon/Armor + Identify Tome = Set Weapon/Armor (Upgraded to elite, hell difficulty only)
Viridian Soul Shard + 0 Socket Tempered Weapon/Armor = Tempered Weapon/Armor (Unmodified with 1-3 sockets)
Viridian Soul Shard + Basic Tempered Weapon/Armor + Identify Scroll = Tempered Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Viridian Soul Shard + Exceptional Tempered Weapon/Armor + Identify Tome = Tempered Weapon/Armor (Upgraded to elite, hell difficulty only)

Gold Soul Shard + 0 Socket Unique Weapon/Armor = Unique Weapon/Armor (Unmodified with 1-2 sockets)
Gold Soul Shard + Basic Unique Weapon/Armor + Identify Scroll = Unique Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Gold Soul Shard + Exceptional Unique Weapon/Armor + Identify Tome = Unique Weapon/Armor (Upgraded to elite, hell difficulty only)

Platinum Soul Shard + Weapon/Armor = Self-Repairing Weapon/Armor (Otherwise Unmodified)
Platinum Soul Shard + Basic Ethereal Weapon/Armor + Identify Scroll = Ethereal Weapon/Armor (Upgraded to exceptional, nightmare and hell difficulty)
Platinum Soul Shard + Exceptional Ethereal Weapon/Armor + Identify Tome = Ethereal Weapon/Armor (Upgraded to elite, hell difficulty only)
Item CraftingTop ^
Barbarian: Primal Unity Basics

Chipped Bloodstone + 2 Chipped Gems (not class gems) = Chipped Bloodstone (Randomized skill bonus)
Flawed Bloodstone + 2 Flawed Gems (not class gems) = Flawed Bloodstone (Randomized skill bonus)
Fair Bloodstone + 2 Fair Gems (not class gems) = Fair Bloodstone (Randomized skill bonus)
Flawless Bloodstone + 2 Flawless Gems (not class gems) = Flawless Bloodstone (Randomized skill bonus)
Perfect Bloodstone + 2 Perfect Gems (not class gems) = Perfect Bloodstone (Randomized skill bonus)

Necromancer: Macabre Unity Basics

Chipped Pearl + 2 Chipped Gems (not class gems) = Chipped Pearl (Randomized skill bonus)
Flawed Pearl + 2 Flawed Gems (not class gems) = Flawed Pearl (Randomized skill bonus)
Fair Pearl + 2 Fair Gems (not class gems) = Fair Pearl (Randomized skill bonus)
Flawless Pearl + 2 Flawless Gems (not class gems) = Flawless Pearl (Randomized skill bonus)
Perfect Pearl + 2 Perfect Gems (not class gems) = Perfect Pearl (Randomized skill bonus)

Sorceress: Arcane Unity Basics

Chipped Jade + 2 Chipped Gems (not class gems) = Chipped Jade (Randomized skill bonus)
Flawed Jade + 2 Flawed Gems (not class gems) = Flawed Jade (Randomized skill bonus)
Fair Jade + 2 Fair Gems (not class gems) = Fair Jade (Randomized skill bonus)
Flawless Jade + 2 Flawless Gems (not class gems) = Flawless Jade (Randomized skill bonus)
Perfect Jade + 2 Perfect Gems (not class gems) = Perfect Jade (Randomized skill bonus)

Akara can remind you of the recipes above.
Item TemperingTop ^
Item tempering recipes are located in a tome in the Rogue Encampment. Additional details are listed on the required tools and gems.
ReagentsTop ^
Reagents are alchemical items that improve equipment without the need for tools. The reagents themselves specify the variety of item(s) which they can manipulate.
PortalsTop ^
Wirt's Last Stand + Portal Tome = Secret Level Portal (Act 1)
Secret RecipesTop ^
Some items in Immersion state that they are involved in secret recipes. Experiment with these items in the cube to discover these recipes on your own.
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